Devlog


Dev log
September 24, 2009, 2:52 pm
Filed under: Devlog | Tags:

Done:

- Skeleton Presenting loot animation
- Finished all Loot Icons
- Made the pirate attacking Skully animation
- Defined the Mana Meter interface and animation
- Created basic Gold Score interface elements
- Created Score added animation (when the player gets treasure)
- Started Title Screen and real Logo design

Up next:
- Polish Lightning, Ship Sinking and Pirates
- Title Screen
- Polish interface
- Test the game when the gameplay is ready!



Fatal Flaws in Flash Game Design
September 18, 2009, 9:21 pm
Filed under: Uncategorized | Tags: ,

Here’s another interesting article.

Fatal Flaws in Flash Game Design and Development

by Greg McClanahan on 07/23/09 04:03:00 pm

Yesterday Jim Greer (CEO of Kongregate) and I gave a talk at Casual Connect in Seattle titled Fatal Flaws in Flash Games. I also talked a bit about common flaws in entry-level Flash development philosophies and practices.

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New link added
September 16, 2009, 7:59 pm
Filed under: Uncategorized

Here’s an interesting article about Fantastic Contraption creator Colin Northway’s speech at Austin Indie Summit. Very interesting hints and advice for monetizing flash games.

I believe Skull Mountain does not fit the profile of a heavily profitable game, but we could keep his advice in mind for (possible) future games.

I’m adding the article to the link list.

*Edit* Here’s the same type of article, about Flashbang’s’ method of making games in 8 weeks.



Dev Log
September 14, 2009, 10:08 pm
Filed under: Devlog, Uncategorized | Tags:

Despite losing the internet for the whole weekend, I was kind of productive:

- Created Pirate, 4 different styles, walking and exploding animations
- Created Skeleton Servant with Ready, Digging and Dragged animations
- Created Shaman with Dragging and Lightning animations
- Animated Pirate Ship exploding
- Created half the Loot Icons

I’ll commit a whole lot of stuff tonight after a little cleaning up.

Up Next:
- Interface: gold score, mana meter, active items
- Skeleton Servant presenting Loot
- Pirate attacking Skully
- Score Added and Mana Added animations

Anything else needs to be done ASAP for Programming?



List of Assets
September 14, 2009, 5:26 pm
Filed under: Art, Uncategorized | Tags: , ,

Assets and Sound Effects List

Here’s the list of all the assets that need to be done.

(There’s a LOT! But I’ll make it :P )

+  = includes a sound effect or a music

!!! = Next Priority as of this version

Italic = Done

  • Menus
    • Splash Screens
      • Dom2D
      • Zylum
    • Title Screen
      • Logo
      • Moving BG
      • Play
    • Main music
  • Introduction
    • View of Island
    • Reading newspaper
    • Article about his Island
    • Freaks out
    • Looks out the window
    • Pirates are arriving by the sea
    • Really freaks out
    • Tears newspaper
    • Orders Skeletons to grab a shovel
    • Subtitles if any
    • Speech OR Mumbling
  • Interface !!!
    • Mana Meter !!!
      • Losing Mana, Lightning
      • Losing Mana, Shock
      • Gaining Small Orb +
      • Gaining Large Orb +
      • Gaining Full Mana +
      • Temporary Infinite Mana +  Powerful sound
      • Empty mana  +  Small panic sound
    • Score!!!
      • Every addition  +
      • Milestone attained  +  Jingle
      • Game won  +  Epic music
    • Level!!!
      • Shovel Upgrade/Level refresh number
      • Gaining +1 level  +
    • Items in inventory!!!
      • Useable or not
      • If temporary, with timer?
    • Pop-Ups
      • Game Won + Epic music
        • Continue! Go for the High Score!
      • Game Over +  Fail music
        • Play Again
      • Pause Pop-Up  +  Stops sound?
        • Continue
  • Island
    • Sand tiles!!!
      • Untouched
      • Dug
      • Small dust cloud when digging is completed!!! + small sfx
    • Additional polish on BG and over
      • Birds
      • Fish
      • Animated waves in the water
    • Level refresh (flash of white? Swipe?) +
  • Loot
    • Icon for every item (in progress)
    • Animations:
      • Treasure Chest (opens and shines) +
        • Should show how many there are left in that level
      • Empty Treasure Chest
      • Roaming Creatures + optional sound
        • Parrot
        • T-Rex
        • Carnivorous Plant
    • Gold added
      • +X Gold  + !!!
      • Traces of Gold in the sand
    • Mana added  + !!!
      • +X Mana (or just a burst of blue light maybe)
  • Enemies
    • Pirate Ships
      • Large
        • Normal
        • Exploding/Sinking +
        • Disappearing after dropping
      • Medium
        • Normal
        • Exploding/Sinking +
        • Disappearing after dropping
      • Small
        • Normal
        • Exploding/Sinking +
        • Disappearing after dropping
    • Pirates
      • Different Styles
      • Walking towards Skull
      • Attacking Skull + !!!
      • Attacking Skeleton +
      • Exploding +
      • Win!
  • Skeleton Servants
    • Being Dragged!!!
    • Digging + Small sound!!!
    • Stunned
    • Ready!!!
    • Loot present!!!
    • On a treasure streak (shines a bit)
    • New one appearing (Skeleton Skull loot) + small sound
  • Shaman
    • Getting item from Skeleton (shine and smile) + !!!
    • Dragging Skeleton + sound depending on anim!!!
    • Casting Lightning (stays over the ship) !!!
      • Roulette (loop until the player gets in OR cancels it OR ship arrives) + energy sound
        • Small Zone (Large Pirate Ship)
        • Medium Zone (Medium Pirate Ship, Large with Thunder Scepter)
        • Large Zone (Small Pirate Ship, Medium with Thunder Scepter)
        • Very large Zone (Small Pirate Ship with Thunder Scepter)
      • Blast (very short beam animation) + blast sound
      • Miss + short error sound
    • Killing Pirate
      • Explodes pirate!!! + boom sound
    • Using an item (if not automatic)
  • Skull Mountain (aka Skully)
    • Subtitles and tutorials
    • Being Attacked  + clink sound
    • Exploding (AKA game over) + boom sound
    • Complaining +  voice or Mumbling
      • Idle
      • Talking
    • Panicking
      • Idle
      • Talking
    • Satisfied
      • Idle
      • Talking
  • Specific Item effects
    • Storm Talisman
      • Rain +
    • Thunder Scepter
      • One thunderstrike (flash screen in white, with SFX) +
    • Magic Sandglass (white flash, sfx, white filter) +  Flash sound
    • Reaper Box (Black flash, sfx) + Flash sound
    • Eye of Voodoo
      • Shiny effect on Gold  + bling
      • Shiny Effect on Mana + bling
    • Greed Compass
      • Rotating Compass
    • Treasure Chest
      • Big red X
    • Spy Parrot
      • Flying parrot
      • Excited Parrot +
    • Sun Talisman
      • Shiny filter, birds (maybe) +  Stops stressful music, bird sound
    • Symbol of Life
      • Quick shiny light on all Skeletons  + angel voice sound
    • Bomb
      • Explosion animation + explosion sound (duh)
    • Snake
      • Attacks skeleton animation  + Sss
    • Bear Trap
      • Ready
      • Triggered  +  Snap sound
      • Disappears


Current Loot List
September 10, 2009, 3:10 am
Filed under: Uncategorized

Here’s the current Loot list in Move Out of Skull Island. Taken from Design Document.

Under the cut.

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New Skull Mountain
September 10, 2009, 2:24 am
Filed under: Uncategorized | Tags: , ,

SkullTalk0001

And he can now… talk!

SkullTalk0002

Taken from the Move out of Skull Island Design Document:

Skull Mountain (Let’s call him Skully for fun) is grumpy and wimpy. Here’s a few possible things he might say:

-          Hey, SHAMAN! I’m under attack here!

-          Ow! Get away!

-          Raaah, not the face, not the FACE!

-          Oh crap here they come!

-          I believe that means there are still 2 treasure chests left, buddy.

-          I was supposed to work on my tan today!

-          Work, work! Hehehe.

-          There’s a skeleton slacking off over here.

-          Why do you do this to meeee?!

-          Aaah that feels good.

-          Thanks man. I owe you one.

-          Nanananana nanananana SHA-MAN!

Dev Log:

  • Comitted Design Doc v1.04
  • Created Sand tile assets (C:\SVN\skullisland\Assets\SandTile.FLA)
  • Redesigned Skull Mountain, now with talking ability (that required a full jaw!)
  • Set up valid tiles for Loot
  • Drew Shore waves and sand grain for whole Island


Development Log
September 9, 2009, 2:58 pm
Filed under: Devlog | Tags:
  • Set up SVN
  • Design Document v1.03
  • Win conditions have been simplified and now make the game infinite
  • Designed a draft of the Loot Distribution System and the Pirate Wave System
  • 2 New Loot categories, one to help the player find treasure and the other to add some more chaos to the fun
  • Started Devlog post on TIGS ( http://forums.tigsource.com/index.php?topic=8132.0 )

Next step:

  • Make assets for the sand tiles (the Background image will be a large png with pre-dug out tiles, covered with sand tile assets)
  • Write a clear set of rules for the Loot Distribution System
  • Polish Island


Devlog
September 8, 2009, 2:26 am
Filed under: Devlog | Tags: ,

MockUpInterface

Not that much work done today, sadly.

Move out of Skull Island Log:

  • Finished the 3 pirate ships
  • Cleaned up Island, added polish to the Skull Mountain, began drawing waves
  • Made mock-up

Things that are urgent:

  • Think of how the sand tiles are going to look, be arranged and played with
  • Think of a way to design Pirate waves quickly


Pirate Ships
September 7, 2009, 5:45 pm
Filed under: Uncategorized

PirateShipSmall

PirateShipMedium

PirateShipLarge

Keep in mind those ships will be really small on screen.

Here’s a Flash test of how big they are and how they should move. I’m thinking of animating them a bit or complexify their movement a little, to make them more alive and have a boat-like movement.